Ancient Roman Farm Simulator
Explore the farm of Tityrus and Amaryllis in Latium outside Rome in 27 BCE. Click to talk to the characters and to move. WASD works too.
Based on the Eclogues and Georgics of Vergil, De Re Rustica by Columella, and De agri cultura by Cato.
The Romans have memory. Talk to them and they'll sing to you, fall in love with each other, and take care of the island.
You can currently see the olive press, grain mill, and grape press -- these are based on real aritfacts that I've excavated over the years in Sicily and Greece.
Art by Ley Yankonnin and the Mana Seed Community! Programming and historical context by Emmet Hayes and Luke Hollis.
Originally, built as an experiment in creating digital twins of ancient civilizations in 10 days for the Pixel Game Jam. I hope to continue making realistic simulations of ancient farms and cities around the world.
Status | Prototype |
Platforms | HTML5 |
Author | Mused |
Genre | Simulation, Educational, Interactive Fiction |
Tags | 2D, Farming, Farming Simulator, Historical, Life Simulation, Pixel Art |
Comments
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Please consider minor quality fixes:
-adding diagonal movement (no need to add new sprite, horizontal movement sprite is enough)
-removing default orientation (facing left, stopping, and you default to suddenly turning right)
-making the player sprite go behind: sprites of trees, bushes, houses, etc. that block movement, by moving objects like roofs and treesone z-layer up. Alternatively, have a short player sprite, and the upper half of bush/tree-trunk sprites and so on to always float above z-layer (instead of needing to check if player is front or behind to determine which is rendered on top)