-adding diagonal movement (no need to add new sprite, horizontal movement sprite is enough)
-removing default orientation (facing left, stopping, and you default to suddenly turning right)
-making the player sprite go behind: sprites of trees, bushes, houses, etc. that block movement, by moving objects like roofs and treesone z-layer up. Alternatively, have a short player sprite, and the upper half of bush/tree-trunk sprites and so on to always float above z-layer (instead of needing to check if player is front or behind to determine which is rendered on top)
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Please consider minor quality fixes:
-adding diagonal movement (no need to add new sprite, horizontal movement sprite is enough)
-removing default orientation (facing left, stopping, and you default to suddenly turning right)
-making the player sprite go behind: sprites of trees, bushes, houses, etc. that block movement, by moving objects like roofs and treesone z-layer up. Alternatively, have a short player sprite, and the upper half of bush/tree-trunk sprites and so on to always float above z-layer (instead of needing to check if player is front or behind to determine which is rendered on top)